Elderly patients account for more than 50% of all hospitalizations. Studies from Denmark and abroad show that it is not uncommon for patients to be hospitalized for 16 days or more and that even ambulatory patients spend a median of 17 hours a day lying in bed. This inactivity can result in the loss of muscle mass and strength (sarcopenia) as well as mobility and a loss of appetite (anorexia) which in turn can force longer hospitalizations, make patients more fragile and therefore increase the incidence of re-admissions and mortality.
When you have been lying here for such a long time and experienced the same thing every day, you get tired in the head. So trying Virtual Reality gave me new experiences and my brain got activated in a different way. Feels like I became happier and I got my lust for life back again.
That was an amazing experience, to come out and feel nature and away from this prison-cell where I have been lying for almost 2 weeks. It was like being there in person - what a great feeling. may I try the future goggles again?
I think Virtual Reality experiences are really good for the patients because we already know that nature gives patients benefits and most patients are already happier when their rooms are decorated with flowers or if they have a good view to nature through their windows. It's fantastic that nature and social events can come to the patients, now that they can't physically get to them.
I think the walk with a dog in the forest is a really good experience for the patients as many of them would be doing exactly that if they weren't locked in here. The Virtual Reality experience is really cool and it's interesting that you can orient yourself to really have a sense of being in nature. I'm very curious to experience more.
We wish to bring focus to habilitation within the bounds of hospitals by bringing virtual reality to a more prominent position as a healthcare tool. A tool which can be used not only to entertain, but also activate and engage patients physically and mentally as well as connect them more closely to world they leave outside. We propose creating a series of evidence-based virtual reality interventions to assist healthcare professionals and patients alike in avoiding unnecessary fragility, isolation and boredom and the consequences thereof.
Simon Bruntse Andersen
Founder - Executive Lead
Steen Vejen Petersen
Founder - Technical Lead